-A Minecraft Server- |
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| Might shut down the server. | |
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+7Ravenxis Qintuo viperhawk2k4 KrisTea79 Imauser BlackyBear00 thedevlin 11 posters | |
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thedevlin Admin
Posts : 141 Join date : 2012-01-16
| Subject: Might shut down the server. Sat Sep 21, 2013 1:13 am | |
| First topic message reminder :
If anyone wants to start their own server to keep the community together I can send you the map so there's no need to restart. Otherwise the server will be closed by Oct 21st. It's been fun. Take care, everyone. | |
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viperhawk2k4 Apprentice
Posts : 26 Join date : 2012-01-18
| Subject: Re: Might shut down the server. Fri Oct 04, 2013 9:14 pm | |
| so how will griefs be handled? | |
| | | Tsuko85 Apprentice
Posts : 25 Join date : 2012-05-12
| Subject: Re: Might shut down the server. Wed Oct 09, 2013 8:29 pm | |
| - thedevlin wrote:
- If anyone wants to start their own server to keep the community together I can send you the map so there's no need to restart. Otherwise the server will be closed by Oct 21st.
It's been fun. Take care, everyone. Why are you shutting the server down? | |
| | | AgentTunaGhost Apprentice
Posts : 26 Join date : 2012-02-01 Age : 26 Location : A Place
| Subject: Re: Might shut down the server. Wed Oct 09, 2013 10:28 pm | |
| - thedevlin wrote:
- There are a few reasons why I don't feel like running the server. Part of it is the cost and lack of time to keep the place updated and in working order, but mostly it's just not fun for me anymore. I'm not bored of minecraft, not at all, but dealing with any conflict between players, or spending hours unsuccessfully trying to fix a small issue with plugins can be a bit demotivating and leaves me no time to enjoy the game for myself.
Anyways, if you guys are really willing to pay for the server costs, I'm sure we can work something out. The only issue then would be bringing in new players and the maintenance part unless everyone is willing to get rid of bukkit and the plugins and just have a vanilla server. Or even a snapshot server would be simple. Just something to think about.
I don't like the idea of the server being shut down either, but as I said above, the server'll be here until Oct 21st. I'm positive that we'll work something out long before then. This should explain everything tsuko. As for my ideas, I can advertise, so long as it doesn't cost anything. I can advertise on MCForums and PMC, but thats pretty much it. Hope we work something out, ~Agent | |
| | | Tsuko85 Apprentice
Posts : 25 Join date : 2012-05-12
| Subject: Re: Might shut down the server. Thu Oct 10, 2013 4:00 am | |
| - thedevlin wrote:
- Imauser wrote:
Based on recent input, it appears as if we've come to the following conclusions:
-Do not start a new map -Kris and war will facilitate the funding, with other people chipping in. -Advertise the server -No advertising without plugins -If plugins aren't possible, go full vanilla
On that note, is anyone willing to help advertise the server? Advertising seems so simple now, compared to plugin maintenance. I'll give it a shot; I'll just take a look at past advertisements and base it off that. So I'm thinking we'll go with as few plugins as possible with the few being lockette, worldborder, vanish, and logblock. These take zero work to maintain, so they're simple enough. I can prevent fire spread and mob griefing without plugins now, so that won't be a problem. Unless everyone would prefer to go vanilla and whitelist, but we need the border until 1.7.
The map will stay the same, so nobody will lose work. Unfortunately, to answer Viper, there'll be no mods or creative mode or fly or anything. You'll be back to a normal dude just like the rest of us.
Oh, and one more thing. I might get them to change our IP one more time so we don't have to move anymore.
I think that's about everything settled. If there's anything I'm missing, do tell. I'll probably get all this done sometime this weekend if I get the chance. It would be cool for a 100% fresh restart and vanilla minecraft that way you wouldn'r have to pay for a server | |
| | | KrisTea79 Journeyman
Posts : 56 Join date : 2012-08-03 Age : 44 Location : Canada
| Subject: Re: Might shut down the server. Thu Oct 10, 2013 9:39 am | |
| Hey guys a solution has been found and the server will remain. More details and info will follow soon, probably in a different post. | |
| | | atralupis Apprentice
Posts : 45 Join date : 2012-02-04 Age : 41
| Subject: Re: Might shut down the server. Thu Oct 10, 2013 12:09 pm | |
| - Tsuko85 wrote:
- thedevlin wrote:
- Imauser wrote:
Based on recent input, it appears as if we've come to the following conclusions:
-Do not start a new map -Kris and war will facilitate the funding, with other people chipping in. -Advertise the server -No advertising without plugins -If plugins aren't possible, go full vanilla
On that note, is anyone willing to help advertise the server? Advertising seems so simple now, compared to plugin maintenance. I'll give it a shot; I'll just take a look at past advertisements and base it off that. So I'm thinking we'll go with as few plugins as possible with the few being lockette, worldborder, vanish, and logblock. These take zero work to maintain, so they're simple enough. I can prevent fire spread and mob griefing without plugins now, so that won't be a problem. Unless everyone would prefer to go vanilla and whitelist, but we need the border until 1.7.
The map will stay the same, so nobody will lose work. Unfortunately, to answer Viper, there'll be no mods or creative mode or fly or anything. You'll be back to a normal dude just like the rest of us.
Oh, and one more thing. I might get them to change our IP one more time so we don't have to move anymore.
I think that's about everything settled. If there's anything I'm missing, do tell. I'll probably get all this done sometime this weekend if I get the chance. It would be cool for a 100% fresh restart and vanilla minecraft that way you wouldn'r have to pay for a server Hate to break it to you but hosting even a vanilla minecraft server on a home computer system is a very stupid move. Unless you happen to have a dedicated server system (like me) you're going to have issues hosting AND playing on a server. Furthermore, vanilla servers (whitelisted or not) are the absolute easiest marks for griefers to mangle. This is not even touching on the reasons behind there being far more Forge or Bukkit type servers out there. And on a final note .... I am not going to wholly rehash my own reasons for not coming back after the latest map reset. I will instead be very blunt on something I have noticed in my time server hopping (prior to and post Prospect) Very few people enjoy having to start over again every time there is a major server change. | |
| | | atralupis Apprentice
Posts : 45 Join date : 2012-02-04 Age : 41
| Subject: Re: Might shut down the server. Thu Oct 10, 2013 12:14 pm | |
| And now, to everyone else: I do not intend to rejoin Prospect anytime soon. As I said in my partial rant (while explaining some of the plugins), this last map reset was the straw that broke the wolf's back.
If those who will be taking over the server want the advice/help of someone who has Admined servers before and who has no issue whatsoever with plugin maintenance - you know how to contact me through here. If logging in to check PMs is time consuming, ask me for my Skype or Steam contact information.
It was nice to play alongside you guys - I enjoyed the time spent, going as far back as the Beta map. While I will not be seen on server any time soon, I still wish to help out, if for no other reason than perhaps someone else will find the same enjoyment I used to have here. | |
| | | Tsuko85 Apprentice
Posts : 25 Join date : 2012-05-12
| Subject: Re: Might shut down the server. Thu Oct 10, 2013 2:16 pm | |
| - atralupis wrote:
- Tsuko85 wrote:
- thedevlin wrote:
- Imauser wrote:
Based on recent input, it appears as if we've come to the following conclusions:
-Do not start a new map -Kris and war will facilitate the funding, with other people chipping in. -Advertise the server -No advertising without plugins -If plugins aren't possible, go full vanilla
On that note, is anyone willing to help advertise the server? Advertising seems so simple now, compared to plugin maintenance. I'll give it a shot; I'll just take a look at past advertisements and base it off that. So I'm thinking we'll go with as few plugins as possible with the few being lockette, worldborder, vanish, and logblock. These take zero work to maintain, so they're simple enough. I can prevent fire spread and mob griefing without plugins now, so that won't be a problem. Unless everyone would prefer to go vanilla and whitelist, but we need the border until 1.7.
The map will stay the same, so nobody will lose work. Unfortunately, to answer Viper, there'll be no mods or creative mode or fly or anything. You'll be back to a normal dude just like the rest of us.
Oh, and one more thing. I might get them to change our IP one more time so we don't have to move anymore.
I think that's about everything settled. If there's anything I'm missing, do tell. I'll probably get all this done sometime this weekend if I get the chance. It would be cool for a 100% fresh restart and vanilla minecraft that way you wouldn'r have to pay for a server Hate to break it to you but hosting even a vanilla minecraft server on a home computer system is a very stupid move. Unless you happen to have a dedicated server system (like me) you're going to have issues hosting AND playing on a server.
Furthermore, vanilla servers (whitelisted or not) are the absolute easiest marks for griefers to mangle. This is not even touching on the reasons behind there being far more Forge or Bukkit type servers out there.
And on a final note .... I am not going to wholly rehash my own reasons for not coming back after the latest map reset. I will instead be very blunt on something I have noticed in my time server hopping (prior to and post Prospect) Very few people enjoy having to start over again every time there is a major server change. in terms of griefing, how would you suggest griefers be able to get on a server which they wouldn't know the IP to? | |
| | | atralupis Apprentice
Posts : 45 Join date : 2012-02-04 Age : 41
| Subject: Re: Might shut down the server. Thu Oct 10, 2013 3:32 pm | |
| Tsuko, while the average griefer will not find the server outside of advertisements, the more dedicated ones (including those on black hat 'teams') can use a few methods to find it. Some of these methods are the same that can be used to compromise the security of your account while others are simply dedicated to IP/Port tracking/tracing.
as an example, one of the servers I helped Admin was having griefer issues before they ever advertised. The 'leak' came from a combination of disgruntled (banned) users and numeric generators as well as IP/Port tracking.tracing.
It is an unfortunate need for these servers (even my own) to punch holes into their firewalls in order to communicate with the Minecraft client of the connecting player. By far the worst part of these more dedicated types is that they know how to route and spoof IP addresses in such a manner that - until they get bored - there isn't much you can do to stop them from getting in. Ban an account? they come right back on a different one. Ban an IP? They route to or spoof a new one.
Thankfully, Prospect has had some very good luck during the time I was active on it: The worst griefing spat Prospect saw was while it was still PSUCraft during the Beta and Gamma maps. The plugins we had at the time helped a great deal. Though at the time, VanishNoPickup was the standard covert monitoring plugin and griefing teams quickly found its weakness: There were a few data packets that were sent to and from the vanished players. Hence the development and use of VanishNoPacket.
Call/color me paranoid - In my time with Minecraft, World of Warcraft and other games, MMOs and even RP systems, I've seen a LOT, even weathered the occasional griefer raid.
If nothing else, a server that wishes to stay as vanilla as possible should run Bukkit (or if a Forge based server like the various Technic and FTB mod packs, either the BukkitForge bridge or replace the main server jar with an MCPC+ server jar) as well as Essentials, Logblock/Prism (won't work with Forge IDs), World Guard/World Edit (since WG requires WE) and the administrators choice of locking plugin (Lockette, EssentialsProtect, LWG). That is assuming that the Administrator(s) want to not mess with a permissions file, requiring all Administrators to have Operator access.
ALL of these plugins require minimal maintenance - if you upgrade them (big IF), make sure the newer cinfig file syntax matches the old one, change what doesn't match and then just let it run.
Hence why I said I'd have no problem offering advice or assistance: I am on the PC most of the day so can attend to anything that MAY screw up. Only thing I ever hated doing was messing with the permissions. | |
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