| server reset? | |
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+4Ravenxis BlackyBear00 WilliamHowardCraft Chaddy 8 posters |
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Chaddy Newbie
Posts : 4 Join date : 2014-05-16
| Subject: server reset? Sat May 24, 2014 7:15 pm | |
| So is the server going to be reset sometime soon? I think that it probably should since its affecting people's desire to play. I know for sure its hard to want to play when everything is just going to be reset soon anyways. Maybe we could do it sooner rather than later? | |
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WilliamHowardCraft Paper Boy
Posts : 23 Join date : 2014-02-10 Age : 32 Location : midwest
| Subject: Re: server reset? Sat May 24, 2014 7:41 pm | |
| I share your sentiments. And a sentiment is a personal belief or judgment that is not founded on proof or certainty. So what I'm saying is that if there is a push for a new map I'll support it, but I'm not certain that I have a strong reason for my support. But it is affecting my desire to play and I like new maps, they are often the best few weeks on a server. | |
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BlackyBear00 Paper Boy
Posts : 23 Join date : 2012-01-22 Age : 36 Location : B.C. Canada
| Subject: Re: server reset? Sat May 24, 2014 8:29 pm | |
| I haven't been on in awhile but if we do have a new map id like to wait for 1.8 so the new terrain generation is around for the whole world so ppl don't have to go expand the map just to get access to the new blocks | |
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Chaddy Newbie
Posts : 4 Join date : 2014-05-16
| Subject: Re: server reset? Sat May 24, 2014 8:37 pm | |
| I think the problem with that Blacky is that 1.8 doesn't come out for a few months. | |
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BlackyBear00 Paper Boy
Posts : 23 Join date : 2012-01-22 Age : 36 Location : B.C. Canada
| Subject: Re: server reset? Sat May 24, 2014 9:03 pm | |
| there is no current release date but it should be out in a month or two it was supposed to be released this month but I guess there was a problem, so if there is a new map I hope we decide to ask players to stick closer to spawn or set a border so ppl cant explore 10000 away from spawn and set the block generation | |
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Ravenxis Apprentice
Posts : 34 Join date : 2013-09-22 Age : 48 Location : Edmonton,Alberta,Canada
| Subject: Re: server reset? Sun May 25, 2014 12:21 am | |
| Well.. The only talk of a map reset was because of the problems we have with this map and we have been busting our ass's off trying to fix it. We even got a new server host, in hopes of fixing the problems. We are using spigot to make the map more playable, and keep the lag/time-outs down.
Until 1.8 comes out, there is no point of a new map. We might be forced to get map when 1.8 comes with all the changes. So why start a new map now, then get a new one in 1-2 months ? We have no clue if 1.8 will save this map and help fix the bugs within it. I really do hope we can save the map and keep everyone's hard work saved.
When and IF a new map is comes, there WILL be some rules put in place on how far players can go and how close to spawn they can build. One of the big problems is we got way too much built around spawn and it a is cluster . That in itself has made some problems. The map it self could have been bugged when we started, we don't know. Also with some players that feel being about 7-8k from spawn and won't use nether portals, is a good idea. But all they do is cause lag for the rest of us, everytime they to travel spawn and back.
Just relax and play, have fun. The mods/owners are hard at work trying to do the best they can to save this map and if map reset has to happen, there will be plan for it and you will all know about it.
There is alot rumors going around, if you want to know some info like map change etc or worryed about something, just SEND a pm to Kristea/Imauser/Ravenixs
It's Rumors that's affecting people desire to play right now, Since the Mods/owners have not made a post on whats going on and what could happen. We can't just say in one night how it's going to be. WE need to look at all of our options and make a solid plan before saying anything. 95% of time now, the server runs just fine and thats good. Lag/time-outs are very little and not hurting the game play, like it used too.
So has it stands: We are using this map No map change until we know what 1.8 brings Map change happens sooner only if we have no choice because of bugs EVERYONE will be given a time frame if a map change happens
Wait until the mods/owners make a post on whats going on please. Like said, send a pm and we will try to explain on whats going on.
Thank you Ravenxis
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WilliamHowardCraft Paper Boy
Posts : 23 Join date : 2014-02-10 Age : 32 Location : midwest
| Subject: Re: server reset? Sun May 25, 2014 3:09 pm | |
| I agree/comply with the above message completely. Map change before 1.8 is pointless. But I'll still support a map change when that discussion next rolls around.
Also, the Enderfarm is really hard to use since the IP change. The XP orbs don't pop out of the Endermen right away (about a 3 second lag), and the rates are way down. It used to take 45 seconds to do a level 30 enchant and now it takes 1 minute and 45 seconds. I don't know the cause, my connection was great. | |
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KrisTea79 Journeyman
Posts : 56 Join date : 2012-08-03 Age : 44 Location : Canada
| Subject: Re: server reset? Sun May 25, 2014 6:56 pm | |
| In order to get this map to even work, without timing out repeatedly, we had to switch to spigot. This has effected the map in a few ways. The most obvious (from what I've heard) has been the enderman farm. Unfortunately, there is nothing we can do to fix it at this time. Sorry | |
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Imauser Master
Posts : 122 Join date : 2012-05-08
| Subject: Re: server reset? Sun May 25, 2014 9:25 pm | |
| No matter what, people are going to be unhappy and I still have a hard time dealing with that.
I understand all this talk about a map change has left people unwilling to play on the current map.
In an attempt to fix the map, we've tried the following: -Switched to a new IP -Installed Spigot to help the server reduce lag -Deleted some server files -Blew up spawn on the previous server to see if it would reduce the strain on the server
Spigot is a script/plugin that helps multiplayer servers run more efficiently. It does cause noticeable gameplay changes, such as mob farm efficiency and sensitive nether portals. So, now we have a problem:
-Keep spigot, lag on updates, glitch, keep the map. -New map, lose players (which is what this current map was supposed to prevent) It was suggested to place a world border for the 1.8 update, along with spawn and mob farm restrictions.
But what I really regret is not setting up concrete rules for the current map in the first place. So you can't blame people for any actions that may have contributed to our current map's problems.
I feel like I gave people false hope and promises about keeping this map, so I'm actually considering stepping down from the server. | |
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WilliamHowardCraft Paper Boy
Posts : 23 Join date : 2014-02-10 Age : 32 Location : midwest
| Subject: Re: server reset? Sun May 25, 2014 10:57 pm | |
| Stop being such a Debbie-Downer, Ima. No one has any reason to be upset with your decisions. You are being completely reasonable and fair. Moreover, you captain a good crew and none of us are crazy enough to mutiny. lol
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Chaddy Newbie
Posts : 4 Join date : 2014-05-16
| Subject: Re: server reset? Mon May 26, 2014 9:55 am | |
| Ima get ahold of yourself man *slap slap*
I think a lot of this is really just a miscommunication or a misunderstanding of what everyone else means. I have no desire to leave the server or map. Has there been anyone that is 100% NOT for resetting? I agree with waiting until 1.8 comes out to reset though. That part was made clear to me and makes sense. What I meant when I said "affecting people's desire to play" is just build on the map in general. Once 1.8 hits and we reset everyone will jump right back into it. I just think people will kind of take a break until then. Not leave the map entirely if we decide to reset.
Also, I take that back Ima you can step down and make me Supreme Leader plz thx. <3 | |
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Scrimshire Newbie
Posts : 4 Join date : 2014-05-19
| Subject: Re: server reset? Thu May 29, 2014 9:42 pm | |
| If a Johnny-come-lately may weigh in....?
What is the issue among players that may be against an eventual reset--the loss of their builds on the current map, or the loss of their accumulated resources to date?
There's a multiplayer community that I've been a part of for most of the time I've played Minecraft--I say "community" because we've gone through multiple server hosting services, owners (i.e. the person(s) who actually pay the hosting bills), and maps, but kept much of the same player base--where I'm currently a moderator, and we had a disagreement among that player base as 1.7 approached about resetting to a completely new map to take full advantage of the additional biomes and such. In the end, it turned out that most of the people who were against a reset didn't have as much of a problem with the loss of the prior map itself, but about the stockpiled materials that they had invested so much time in acquiring--and not necessarily the rarer materials either, but the basics: a good supply of food so that starvation wasn't a looming concern, wood and coal for torches, etc. The feeling was that starting completely from scratch, after putting the time in on the server to provide themselves with a supply of the bare necessities, was an unnecessary hardship.
The current owner's solution was to temporarily have both the prior map and the new 1.7 map coexist for a time, with a warp between the two, and have player's personal and enderchest inventories persist across both maps. That way, if people really wanted to take the time, they could carry their stockpiles, or at least the parts that were most important to them, across one "load" at a time. I don't know if that's possible to do with whatever plugins and such are being used to run Prospect, or if there is space available on the hosting server to maintain two maps at once, but I just wanted to put this up as a suggestion to make the blow of a map reset a little easier to take.
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atralupis Apprentice
Posts : 45 Join date : 2012-02-04 Age : 41
| Subject: Re: server reset? Fri May 30, 2014 10:30 am | |
| That is similar to what we used to do here on Prospect, Scrim - from the time I joined during Beta map up until the end of Theta map. Beta map was way back in the days of MC Beta 1.6.6/1.7.2 mind you .... So you can imagine how much stuff was carried from that time up to Theta.
When Minecraft 1.6 was released, it was decided that in addition to a new map, there would be absolutely no carryover of materials or builds with the exception of a castle that was to become the spawn area. | |
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